[LF] fish bait [FT] bells, items

2022.01.26 04:28 catclubx [LF] fish bait [FT] bells, items

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2022.01.26 04:28 WearyThanks A letter to New Zealand, from Covid-ravaged Australia | Brigid Delaney

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2022.01.26 04:28 rrrepeater Are there any rentable spray booths in Toronto?

So I've been goofing around with plasticmaking for a couple years, and I'd like to spray paint some of my pieces. Where can I go do that? I live in an apartment, so doing that anywhere on premises isn't an option. And I'm a little too old to find some bando for this
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2022.01.26 04:28 ZoolShop Iga Swiatek vs Kaia Kanepi Extended Highlights (QF) | Australian Open 2022 - Australian Open TV

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2022.01.26 04:28 Canned_Seagull Whale Shark Guide: Deeeep.io Beta

Introduction Beta has been a big change for Whale Sharks. With the addition of many new animals and changes, the Beta Version has seen new challenges rise for Whale Sharks. This will be a guide on playing whale shark as it is now in the Beta Version.
Information Stats
Tier: 10 Health Multiplier: 1.2 (1200) Damage Multiplier: 6.0 (120) Speed: 100%* Biomes: Warm, Shallow, Salt, Coral Reef (Ocean, Coral Reef) Oxygen: 60 seconds Temperature: 10 seconds Pressure: 20 seconds Salinity: 20 seconds Bleeding Reduction: 50% Damage Block: 0% Armour Penetration: 0% Boosts: 4
*Changed in the Beta Version / Snow & Below
Gain boost bars to spawn NPC remoras. Hold boost to make your remoras attack. Each remora deals 100 damage and -15% slow for 2 seconds** . Remoras disappear after dealing damage. Remoras have 140%* speed. If you use a remora while attacking, you will gain +20% speed for 2 seconds**. Remoras can dig through terrain**. Remoras cannot be damaged**.
*Changed in the Beta Version / Snow & Below
**Changed in the Harmony Guild proposals
Whale Shark Changes Analysis Whale Shark has recieved a big buff in Beta. It now counters virtually every animal in the game.
Lets start with the Remoras. Remoras got a speed buff, 120% => 140%. It now makes remoras harder to dodge and effectively nails the coffin on Glass Cannons, which was already countered by whale shark before the update.
The Remoras also had a new targeting system. They target animals you have hit over all others, making it easier to hunt and harder to mis-target your remoras.
Remoras can now pass through terrain (i.e. dig). It normally is useless but it gives whale shark a chance against digging animals like stonefish and pancake ray. Considering the tiny amount of low tier digging animals, it is practically useless for hunting (AND you can't dig, so you can't retrieve the meat!).
Apart from the 100 damage, remoras now deal -15% slow, and grant the Whale Shark 20% speed for 2 seconds. Familiar numbers? Cachalot.
Whale Shark now has 100% base speed. It really needed that extra speed. The main thing that hindered Whale Sharks before the update was its low speed, compared to other animals. It can now chase better, and will not fall behind due to speed differences. Together with Remoras' slow, it will rule the Coral Reef.
New Animals Megamouth Shark
Weaker sawfish. Although it deals more base damage, it significantly loses out on laser damage.
Fight it as you would normally against tanks, and use your remoras on the last moment.
Don't run if the megamouth has its Laser activated if you can afford to do so (i.e. lose some health). The Megamouth Shark will deal free damage to you, which is deadly in tanking.
If the megamouth runs, don't chase and regain your health and boosts.
Bowhead Whale
Bowhead Whale is another counter to whale shark.
It's Ice Projectile deals 175 damage, and its Harmony Guild-enhanced Ice Wall deals 150 free damage per second.
Dodge the ice walls! They deal a lot of damage and can cripple your health before you even start the fight. Luckily, whale sharks are tanks, so the -20% slow won't apply to you.
In a direct facetank, you win if you dodge all Ice Walls no matter if the Bowhead uses Ice Projectiles. The story is different if the Bowhead pins you or you fail to dodge Ice Wall though.
NEVER engage in a fight with a Bowhead Whale near terrain. If you get wallpinned with its Ice Wall, it will be guaranteed death.
Fight it like against any other tanks.
Cuvier's Beaked Whale
Whale Shark has finally met its counter. A burst damage dealing tank, it counters whale shark.
When fighting it, dodging the bubbles and approaching are of equal priority.
If the Beaked Whale gets 3 bubbles stuck on you and manages to get 3 more boosts without you intercepting, it will be a death sentence for you. This makes approaching and dodging both important, as if you don't approach and stop the whale before it gains more boosts, you will lose. Spending most of the game dodging is also useless, as the fight will never end if you keep doing this, and it also gives a chance for the Whale to escape and gain more boosts.
Prioritize dodging and approaching differently depending on the fight situation. If you are already full of bubbles, approach before it gains back its boosts. If you are on significantly low health, dodge the bubbles as much as possible to prevent getting one-shotted.
If you approach the Beaked Whale and the whale runs away, do NOT chase after them. You will be hit-and-runned then killed easily. Instead, use this time to regain health and boosts.
In FFA, if you have bubbles stuck on you and the beaked whale regains max boosts, run away and despawn the bubbles with distance before attempting another fight. It will save your life.
Be aware of your health. 3 bubbles with the stun can easily halve your health, and the +25% speed boost after will make you very vulnerable. NEVER be less than half health with 3 bubbles stuck on you and the beaked whale nearby.
Since it has a dash boost (which is powerful combined with tanks), it is more challenging to fight. Turn-block it if it tries to boost and attack you when your back is turned.
Incorporate some hit-and-running. If you see yourself in a losing situation, run and regain your health and boosts. If the beaked whale chases after you, use this as a chance to bait them.
For the rest, fight it like you would against any other tank.
Giant Pacific Octopus
Giant Pacific Octopus. It is a powerful glass cannon, with amazing damage but with the glass cannon characteristic, very low health.
Fight it like against any other glass cannon.
Your remoras drain more that half of the Octopus' health instantly, so it will be easy to fight.
Facetank it as much as you can, you have an advantage against it when doing so. GPOs would never hit-and-run you (unless you consider the teleporting), because without the speed that other glass cannons have, the only way GPOs can use its high damage is by tanking and sneak attacking.
It is easy to know if the GPO has teleported. If you suddenly see the GPO disappear, you immediately know they have teleported and you need to watch out for your back.
Knowing if the GPO has teleported in an ink cloud is also straightforward. Use recoil knockback to know that. Every time an animal hits another, the other animal will be knocked back a little bit. Use the direction of this tiny knock to determine the position of the pacific octopus. For example, if you get knocked to the right, the giant octopus must be at the left.
If you get stuck in an ink cloud, get out ASAP. Poison can deal high damage to you, so getting out is a high priority. Use the recoil knockback technique to determine where the octopus is, then use that information to get out. Once you are out you should be fine.
If the octopus tries to sneak attack you with their teleport, turn-block them. GPOs will lose invisibility when moving, and the lack of a dash boost means that there will be a delay after the teleport and really hitting you. Use that to your advantage. If you see a faint shadow of an octopus after teleporting, turn to that direction immediately and block them before they get a free hit. It will be much easier to turn-block against octopus, but the teleport means you will have to do it fairly often.
Japanese Spider Crab
Japanese Spider Crab is one of the easier new animals.
Fight it like against any other tank (Consider it to be coconut crab without the sink ability).
Try to fight it away from terrain, as it's grapple hook can be quite powerful in escaping and hit and running.
The hook is very slow and relatively easy to dodge. The projectile's bleed won't deal much damage because of your bleeding reduction.
Try to fight JSC from the bottom. The sink can be exploited to give you a lot of tank hits, which you are best at.
Since Harmony Guild, Halibut has been easy to kill.
It's base stats are mediocre, but the ability is very powerful.
Fight it like any other tank, facetank it as much as possible then use Remoras at the last moment.
Its ability is really good for escaping. If you see it running away, do not chase after it. It is impossible to catch up, and it may be a bait. Use this time instead to eat food to heal and regain boosts.
Whale Shark's twin.
Both have a similar ability, drones that attack on your command.
There is one difference, a rift that determines why whale shark is not coelacanth. Coelacanth has a dash boost.
Because of this, the playstyles dramatically change. Whale Sharks rely on its remoras for everything, while Coelacanth uses its dash boost more and the skeleton drones are only supplements to it.
Fight it as you would against any tank, using your remoras at the last moment and tanking it as much as possible.
Because dash boosts are more powerful than Skeleton drones and more used, watch out for Coelacanth dashing to attack you, as it will be their main power attack. If your back is turned and they sneak attack, turn-block them.
Changed Animals Marlin
Marlin has been greatly buffed. It can easily dodge the remoras and still have enough speed to run after attacking.
When fighting marlin, use remoras the split second before the marlin hits. This is because if you activate your remoras when the marlin attacks, by the time your remoras have rushed to the scene the marlin might be already running away. If the marlin turns and runs away, end your boost and retrieve your remoras. This is to prevent marlin baiting, a whale shark far from it's remoras is a vulnerable whale shark.
Basking Shark
Facetank it as much as possible.
It has reduced armour in Rage, but it's increased speed makes it impractical to hit and run like in [non-beta] deeeep.io.
You will now win it in a direct facetank, and like other tanks use your remoras at the last moment.
Sawfish had a huge buff in Beta Deep. It has 3 boosts, and greatly strengthened it.
Tank it as much as possible, and use your remoras at the last moment.
Keep a wary eye on your back, with the increased number of boosts Sawfish can now afford to use a dash boost. Turn-block it if it does so.
Humpback Whale
Humpback is one of the most affected Harmony Guild animals. It had a terrible change, increasing it's boost efficiency but drastically limiting it's tanking abilities. You now defeat it in a direct facetank.
Aim to tank it as much as possible, it's songs are less powerful for tanking.
Don't get baited by the humpback, use the time instead to heal and gain boosts before the humpback does so.
Like other tanks, use your remoras at the last moment.
Once, Whale Shark had to rely on exploits to have a chance against the so-called "Funfish". This has changed. Aspect for aspect, you are far superior.
You can defeat it in a direct facetank, and you should aim to do this as much as possible.
Like any other tanks, facetank then use your Remoras at the last moment.
If the Sunfish tries to run, do not chase. Regain health and boosts instead, and come for round two.
Cachalot is one of the fallen foes of Whale Shark.
Since Harmony Guild, Whale Shark has leapfrogged ahead of Cachalot.
The Remoras' speed and slow practically gives Whale Shark Cachalot's ability.
Do not attempt to kill it by pure facetanking, but also do some hit and running. Face tank the cachalot for 3-4 hits, then use all your remoras and use the +20% speed boost and -15% slow to run, heal and come back for round two.
Whale Shark
Whale Shark. Fighting other whale sharks has never been so complicated.
Against other whale sharks, aim to get as many free hits as possible. The more free hits the more likely you will win. Like against other tanks, use your remoras on the last moment.
Also add some hit and running to it. After facetanking for about 10 hits use your remoras, turn away and regain boosts and health, and come back for round two. When direct facetanking with whale shark without hit and run nor free hits, the determining factor is luck/Harmony's new . Having some time to regain health and boosts can give you a better chance of winning.
If you already have some free hits done to the other whale shark, you don't need to turn and run. Continue tanking.
If the other whale shark is running, do not chase them. Take the time to regain health and boosts.
Another more risky tactic is to let the other whale shark use their remoras first, then pretend to run away. If they chase you, then slowly gain back your health, and turn-block them whenever they get too close. Because you haven't used your remoras yet, there will be an illusion that you are on much lower health than the other whale shark, and therefore the other whale shark will chase and attack you without noticing your remoras. Once you have recovered at least 1/3 of your lost health, turn and facetank.
Hit-and-running other whale sharks is now more dangerous than before. Remora Slow can make running useless, so take that in mind when doing so.
General 1v1 Tips Techniques
If your back is turned to an opponent and the opponent boosts to attack you, quickly turn around to face the opponent. If you are quick enough, the opponent will be hit too and they would not have a free hit. It is called turn-blocking. Turn blocking is useful against hit and runners.
Slowing is a new ability for Whale Sharks. It gives whale shark Cachalot ability (I calculated), and makes it better at chasing.
A way to easily catch up is to use one remora at a time, focusing on slowing and catching up rather than damage. This works best against low health and low speed animals with no more boosts.
Specific Archetypes
Against tanks, something has changed a lot. The Remora's slow can now be very effective in finishing opponents. Like before Beta, use your remoras at the last moment. Just that there are 2 definitions for "the last moment".
Instead of using your remoras when you know you can instant kill, you can opt for a riskier but more powerful move; using your remoras when the opponent is close to death and use the speed buff the finish the fight. It provides a larger margin of error than the instant-kill strategy, but it is riskier in that the opponent can boost away and escape.
The safer way is to use your remoras when you can instant kill, it works before the beta and continues to be one of the most effective whale shark strategies.
The reason why you want to use remoras at the last moment is that you want to give your opponent some "false hope" that they are winning. It might seem that they might win, but your remoras can change the tide of the battle instantly.
Hit-And-Runners (High Health)
Against high healthed hit and runners, remora usage is of the utmost importance. If the opponent is running, do not chase. Instead, take this as an opportunity to turn, heal, and regain your boosts.
Again, if the opponent hit and runs you, use the classic turn-block against them. They might bait your remoras, but do not use your remoras unless you have a really good reason to. Only use remoras when: 1. You know you can instantly kill with your remoras. 2. You are on low health 3. (This is harder to explain) When you lose health faster than your opponents do, and you take damage faster than you can heal. 4. If you are foodpinned (In the most important circumstances). 5. If after using remoras, you can kill with the slow buff (See section Tanks)
Let me elaborate on the third reason. So, if the hit and runner deals damage faster than you can heal back, but the hit and runner can heal a larger percentage of damage they take, then you attack. In other words, if the hit and runner heals faster (in percentage) than you and you have a long-term disadvantage of health, then you strike. It should keep the hit and runner busy for some time while you regain health and boosts.
Don't get food pinned. Foodpinning is when an animal pins you way from food, like boosting right in front of the food and blocking you. In this case, go straight towards the food and fight the hit-and-runner until you get the food. If the hit and runner tries to prevent you from reaching food, an facetank is inevitable if the whale shark insists on going for the food. No one wants to facetank a whale shark. It may also be a reason to use your remoras if you really need food
No-recoil went from the greatest foes of Whale Sharks to assured annihilation for the no recoil.
Without the all-important armour no-recoil relied upon against whale sharks, whale sharks can now defeat it in a simple facetank.
Like any other tanks, use your remoras at the last moment.
*End of the section against what the whale shark had to use exploits against in normal deeeep*
Stunners are dangerous to whale sharks. They are fair fights to whale shark, but whale sharks do not use a buff boost which stuns can end, so stuns are not as effective against it. However, they can still end your Remora speed buff.
Against stunners, do NOT engage in a fight with one near the walls. If you do so you will be wallpinned and that would spell certain death. Against stunners, it is very useful to kite. Kiting is when you circle around your opponent intending to create inaccuracy and confusion. It is useful against most stunners since their stuns can miss or their pins don't work.
You do not have a buff ability, so stuns cannot end them. However, you cannot use Remoras while stunned. Stuns also end your Remora speed buff, so the best way to fight stunners with boosts is to use Remoras to instant kill.
Try to kite or bait their stuns. Every boost they waste will give you a higher chance of winning. Stunners without boosts are vulnerable, so attack immediately when they do.
Projectile animals did not change much for whale shark. The extra Armour Penetration most projectile animals now have does nothing against whale shark. However, Beaked Whale is a strong projectile counter animal. The following only applies for projectile animals EXCEPT Beaked Whale.
Projectile type animals are fair fight with whale shark. Usually, projectiles can make whale shark's close range tanking useless, but once you pin the opponent you should win. Projectile animals are vulnerable to pins, because usually they are hit-and-run glass cannons and therefore cannot afford to lose health. Most projectile type animals cannot shoot projectiles in the air, so airpinning can finish most projectile animals. Watch out for airboost escapes.
Hunting Techniques Previously, whale shark was very weak at hunting. Now, with Remora slow and the new targeting, it hunts much better.
Here are some techniques in hunting.
Technique 1: Use remora first
With remora slow, using remora first is now better.
Use all your remoras, then use the slow to catch up to your target.
For Techniques 1 and 2, it is helpful to hit the target once first to set the targeting mechanism, but this is optional.
Works best against Tier 2-5 because of their low health.
Technique 2: Slowly use your remoras
A better way to fully use Remora slow is to use them one by one rather than all at once, to prolong the duration of the slow. Remoras in this technique is a slowing tool more than a damaging tool.
Use the slow to catch up and finish the kill.
Works best against Tier 2-7, effective against most animals except the high healthed ones.
Technique 3: Pinning
Whale Shark's large size makes it somewhat effective in pinning without the target escaping.
Pin the target against the wall or air, then depending on which strategy you use, use remoras.
Pinning Remora Strategy 1: Use your remoras early, then use the slow to catch up and pin. Effective against slow animals.
Pinning Remora Strategy 2: Pin until the target is on low health, then use Remoras to finish the hunt. Effective against all animals.
Pinning Remora Strategy 3: Use remoras when the target is on low health, then use the slow for a guarantee that the target won't escape while you finish the fight. Effective against animals that are good at escaping.
Pinning works best against Tier 6-9, because it is most powerful against high healthed animals.
Flying Whale Shark! Is that a bird? Is that a plane? No, its a WHALE SHARK!
Press and hold boost or spam boost on an island to levitate! Point your cursor at a direction to travel at ridiculous speeds!
Since Harmony Guild reverted land scooting to the Reef Update, flying has been much easier. Instead of spamming boost, now you can simply hold your boost to fly!
However, that ruined Flying Whale Shark; every animal can now do it and it's not special!
Part 1 This post is based on my original whale shark guide. (Part of this guide that didn't change in Beta was copy-and-pasted from this)
For guides on other animals unchanged by Beta or in the current deeeep.io, read it.
Most of it is outdated now, but the techniques still work, however fast time flies.
Conclusion Whale Shark is a powerful animal.
In Beta, it has been greatly buffed (It needed one for a while), and is one of the best changed animals in beta.
Many features of it have been improved, including 1v1, hunting, and much more.
New and dangerous challenges await for whale sharks in the beta.
This guide aims to explain how to use the new changes in Snow & Below effectively and powerfully as a whale shark.
I hope this guide helped!
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2022.01.26 04:28 Neat-Mode9418 Some great forecasts-get crypto currencies to the common people. Possibly massive adaption is coming.

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Not financial advice.
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2022.01.26 04:28 kainvinosec What is the most versatile class?

Really looking for a class that can do it all (tank/heal/dps) without anything feeling out of place in the setting or being too underpowered. What would you recommend?
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